ABOUT THE DUEL COMMANDER RULES COMMITTEE

Foreword

Hello, dear Duel Commander players from around the world,

This is just a summed up note regarding the Duel Commander Rules Committee itself. Its organization has changed over the years. Right now, we're within a stable structure, after lots of changes. The committee has grown from one person, a long time ago, to (round) 15 today. Please note we are all volunteers, and this is done only with free time and personal investment, nothing less, nothing more. We are not affiliated nor endorsed with Wizards of the Coast. This note is here to basically describe how the team works, what we produce and how we work.

Roles and structure

Our roles are split between several statuses. Each links leads to an individual presentation, if you want to know more about us.


Core members

Core Members, who get to take the final considerations and decisions. They are in limited numbers for logical and pragmatic reasons.

Currently, they are 5.

â–ş Crimelune / Flavien Paillet

â–ş Fevin / Sylvain Lauriol

â–ş Logarythme / Florian Trotte

â–ş Moondust / Florian Chaminade

â–ş zgana / Manuel Le Marec


Regional Coordinators

Regional Coordinators, who are here to establish a geographic link between the committee and their respective local areas, especially when they're out of reach from other members. Those people should be your first point of entry if you’re in one of their respective areas.

Currently, they are 9.

â–ş ArcRavine / Michele Calise (Italy)

â–ş bitzelberg / Felix MĂĽggenburg (Germany)

â–ş Dan Pyre / Brennan McAlear (USA)

â–ş Jordan Raiber (USA)

â–ş Justo Chacon (Latin America)

â–ş Loxmatii / Sergey Lamzin (Russia)

â–ş Steven Villaraza (Philippines)

â–ş Victor Burghi (Brazil)

► Vojtěch Kotek (Czech Republic)


Advisors

Advisors, who are chosen for their wisdom. They're here with no particular profile. They can be judges, players, gurus, people with an interest in Duel Commander or anything good to bring here to us all.

Currently, they are 4.

â–ş Eventwin / Damien Jantzen

â–ş Mechint / Thomas Mechin

â–ş Spigushe / Martin Cuchet

â–ş Windston / PBardin / Pierre Bardin


Technical Coordinators

Technical Coordinators, who are here to make sure that the Committee uses the best tools and mechanics, and to coordinate people.

Currently, there is 1.

â–ş DocFX / William Pinaud


Roles exclusivity

👉 Those roles/statuses are mutually exclusive (i.e. can't be cumulative), and they are not hierarchical (they are not upgrades, but a new role can be assigned to anyone). The Committee usually contacts people they think should join them, but, should you know someone you think would be interested and interesting please contact us on Discord or Facebook.


Communication

Updates location

This is the main source of content, ever since Facebook took down the Notes functionality we used to rely on until october 2020.
Announcements are also notified to people on our Discord, and still notified on anyone who follows us on Facebook.


Updates schedules

We publish an update announcement every 2 months, the reason for that schedule is explained in the November 2020 update.

We once chose to synchronize the updates with the ones Wizards Of The Coast does, but considering their new timing, we now make a announcement on our own, fixed dates. For some extreme reasons, we can make any additional update we think is required. Could also be some fun stuff, why not?

The exact time for those scheduled announcements is on the last monday of January, March, May, July, September and November, and the exact hour should be on an evening, local French time (CEST / GMT+1), usually around 8:00 P.M.. 


Updates philosophy

We do not use preventive individual card bans, for this method denies the needs for proofs and only relies upon theory crafting, which is significantly less reliable. We do not either use express, emergency rules/B&R updates, for our communication tools are limited and not relayed by official ones, therefore we can’t be certain to hit a majority of players in a short time span. Such a statement could only be false in the rare, extreme case of unavoidable time constraints. More info can be found here.


Updates contents

Much like their updates (and more), we can publish:


Updates accessibility

👉 Every Facebook Note / Facebook Post / Website post we publish are totally publicly accessible. The URL you see (like the one this page has) does NOT require an account to be seen and shared. Those notes are made to be shared and discussed, on Facebook, Discord, Twitter, forums, or anywhere else, so please don’t hesitate to do so!


Fundamental documents

If you need information, please refer to our notes, our current structure is:


Announcements effectiveness and language

👉 Those announcements, should they contain changes, apply immediately.

👉 We currently communicate in English only. Everyone is free to translate the document in other languages. Make sure not to damage the contents, as much as you can, and please refer to this Facebook page as a genuine reference.


Legal concerns

Magic: The Gathering – Commander and their logos, the distinctive look of characters and of the symbols are the property of Wizards of the Coast LLC in the U.S.A. and other countries. U.S. Pat. No. RE 37,957.

This website follows Hasbro.inc / Wizards Of The Coast's fan content policy, that you can find here.

As so (quoted from these documents):

6.1. Wizards Ownership.
The Websites, Games, and Services (including all Wizards' generated content residing thereon) are the sole property of Wizards, and are protected by copyright, trademark, and other intellectual property laws. We own and reserve all Intellectual Property Rights (defined below) and all other legal and exploitation rights in and to the Websites, Games, Services, and Games and all data and content included therein, including (without limitation) all in-game items and virtual currency, accounts, computer code, titles, themes, characters (including likeness and names), objects, chat logs, stories, dialog, catch phrases, locations, concepts, artwork, character inventories, structural or landscape designs, animations, sounds, audio-visual effects, methods of operation, moral rights, any related documentation, storylines, sounds, music, and gameplay, and methods of operation (collectively, the "GameContent").

6.2. Limited License.
You may not use or exploit any part of the Game Content, Websites, Games, or Services except as expressly permitted by us in these Terms or our Fan Content Policy. You have no ownership right or interest or other rights in or to any part of the Game Content, Websites, Games, or Services, including without limitation in-game items whether earned in game or purchased from Wizards. All rights granted to you under these Terms are granted by express license only and not by sale. No license or other rights will be created by these Terms by implication, estoppel, or otherwise. Any attempt to exercise Intellectual Property Rights in the Websites, Services, Games, and Game Content except as specifically authorized by Wizards is strictly prohibited and will terminate the rights granted herein. All goodwill generated by your use of Wizards trademarks shall automatically inure to the benefit of Wizards.

Duel Commander is not a brand, but considered as a collective work of creation, and as so falls under the intellectual property of the Duel Commander Rules Committee, a perpetual non-physical person, subject to change. All the media handled, published by the Duel Commander Rules Committee fall under this intellectual property rights. All the contents are open for changes by anyone willing to participate, but owhership of anything Duel Commander-related cannot be legally claimed.

The contents we publish (with the exception of ALL terms mentioned hereabove by Wizards Of The Coast legal terms, which hence belong to them) fall under Creative Commons Attribution Non-Commercial No-Derivatives 4.0 International (CC BY-NC-ND 4.0) by default.

You are free to:

Under the following terms:


The Duel Commander Rules Committee.