DUEL COMMANDER COMPREHENSIVE RULES

TABLE OF CONTENTS

PREAMBLE


This document represents the complete rules regarding Duel Commander rules. It is not designed to be read in one shot, especially for new players. Please turn to the Duel Commander quick start Guide for this.

Should one ever want to ask precise questions regarding playing, special questions, or concerns, please have a look at the document named “Frequently Asked Questions”, which is excluded from this document and serves as a complementary source of information for common mistakes, questions, and information.

This document is based on many other ones and represents an exhaustive and comprehensive guide and rules reference for any player, judge, and tournament organizer in the world who would like to follow official Duel Commander rules. This document may be updated as time goes on, without any warning (even though changes might be broadly announced to the community), and will be maintained by the Duel Commander Committee only.

The document you’re reading is based on the work of the Duel Commander Committee, which has changed over time, but the people who helped this existing and made this be brought to light remain. Please note that Duel Commander game is not affiliated to, maintained by, nor having any support from Wizards of the Coast.

We would like to thank everyone who made Magic The Gathering possible (because without Wizards of the Coast / Hasbro, we would certainly not be here today), but also the makers, maintainers and communities of Singleton formats, Elder Dragon Highlander and Multiplayer Commander teams, as well as some people who made this game possible, such as Kevin Desprez, Damien Guillemard, Claire Dupré and Daniel Kitachewski for their advice, their initial support and involvement. Though they’re not part of the committee anymore, people might remember the time they all spent in making this game to be known. We also want to thank all the other people who got involved once into the Duel Commander Committee, those who are still involved in it, advisors and regional coordinators, and everyone who helps building the community. We would also like to thank Martin Cuchet and Jordane Lacombe for their time invested working on these rules.

1. GENERIC CONSIDERATIONS


100. Refering To Duel Commander and Using Abbreviations

101. Numbering the Rules

102. Referencing Official Documents

103. DC Against Magic The Gathering Format Definitions

2. TOURNAMENTS


200. Extending Magic The Gathering Comprehensive Rules

201. Comprehensive Rules

202. Tournament Rules

203. Tournament Organizing and Logistics

204. DC-specific Tournament Timings and Time Management

205. DC Players

206. Multiplayer and Variants

207. Tournament Flow Integrity

3. DEFINING THE GAME


300. Starting a Duel Commander Game

301. Command Zone Interactions

4. BUILDING DECKS


400. Generic Considerations

401. Interaction Between and Across Documents

402. Duel Commander Deck Structure

403. Commanders

404. Magic The Gathering Material Legality

5. SPECIFIC GAMEPLAY CONSIDERATIONS


500. Generic Considerations

501. Precedence

502. Game Start Considerations

503. Objects Outside the Game

504. Commander Designation

505. Colored Mana in Pools

506. Commander Damage Victory Condition


507. Playing with More Than One Commander

508. Swapping Commanders

6. JUDGING / COMPLEMENTARY NOTES


600. Specificities of Duel Commander