Over the past few months, the format has been shifting from a battle of polarizing commanders (such as Edgar Markov vs anti-Edgar games, for example) to a battle of strategies (aggressive vs. burn vs. control vs. combo decks). While it is true that burn is still one major form of aggression in the format, Saskia the Unyielding or Akiri, Line-Slinger have been putting up better results lately. Fast, tempo-oriented or disruptive partner-ability commander lists are also growing in terms of popularity. Looking at the most recent metagame, the results show quite a balance among top performing decks, with many different strategies, despite one adjustment that nevertheless has to be done.


👉 Rules changes:

  • No changes.

👉 Individual card changes:

👉 Other changes:

  • No changes.

👉 Don’t forget to check out our Current Lists page for a recap of all the currently banned cards.

These changes apply on December 1, 2017. Of course, you can still contact us via our Facebook page.
The next announcements will be published on February 26, 2018 (applying on March 2nd, 2018).

Until then, we wish you all many good games! :)

Further individual explanations:

Fastbond is a very strong card, but not a broken card in singleton, as you need to build around it and assemble a particular sequence of cards to make it great. This is why we chose to unban it. Nevertheless Fastbond has two major flaws.

It can make broken things too early. Despite the fact that such events are statistically very rare, sometimes do they happen. When an opponent casts Titania, Protector of Argoth (or The Gitrog Monster) on turn 1, saying that it is a statistically rare event will not solve frustration.

Fastbond’s impact on the metagame wasn’t positive. It is a weak card against strong strategies and a strong card against “tier 2 or less” decks.

Unfortunately, for all those reasons, the field testing of Fastbond did not prove the card worth staying out of the banned/restricted list.